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Templar XIII
158
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Posted - 2015.04.25 19:53:00 -
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Hejj all...
Been thinking about the sniper rifle. It is so general a weapon group and so varied in its handling:
How about making the regular sniper rifle the Minmatar one [SixKin], making the tactical sniper rifle Gallente [Allotek], and having the Charge Sniper Rifle for Amarr [Carthum] ? Since I find it a bit hard to think of massively new ways the sniper rifle could work for other races than the ones we have already, this seemed to be the easiest way to have almost every Commando profit from it. The Caldari Commando would have none, but be able to partially compensate with his high fitting slot he has over the other Commandos.
What's your opinion on this? In case you have completely new takes on sniper rifles for other races, please feel free to post away, Iam very eager to read those... |
Templar XIII
158
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Posted - 2015.04.25 21:02:00 -
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MINA Longstrike wrote:This is diversity just for the sake of needless diversity. Not every race needs a 'sniper rifle', nor does it fit every racial doctrine.
The only 'true' parity I feel races should have among infantry is [pistol], [smg], [rifle], [light av], [heavy ai], [heavy av].
Beyond that I certainly feel that every race should have a [long range] weapon, but not every [long range] weapon needs to be a sniper rifle. Just like I feel every race should have a [short range] weapon, not every [short range] weapon needs to be a shotgun. To give every single race a shotgun or a sniper rifle or a knife, etc presents a horrible misinterpreted caricature of what the races are it is at best boring and reused and at worst hideously contrived (especially with some of the designs that are brought up, involving pepperbox railguns/lasers). Each race should have their own unique weapons that fill various niches, for example swarm launcher, plasma cannon, and mass drivers are all classified as 'launcher' weapons (as confirmed by ccp) but they all do different things and have different niches.
And really, taking the sniper away from caldari? go fist yourself.
The only thing I'd agree to is a 'renaming' of the sniper rifles - With the charge being the 'standard' variant, the tactical being renamed to the 'assault', and the current 'standard' variant being renamed to the 'tactical'.
By all means: No. Neither do I intend to take away the sniper from the Caldari per se, nor did I intend this to be the end of all reasoning, the last sentence in my post should have made that clear to you. Please elaborate: how do you think does the sniper rifle not fit every racial doctrine? After all it is a tactical, waylay ['snipe'] long range weapon, which makes it a good complement to scout suits, which do fit - I want to believe - every racial doctrine. I admit, that adding race specific variations would seem fairer to all Caldari aficionados, but as I could not think of any, maybe you could help me out with some good ideas? And please, keep it constructive, refrain from further aggressive behavior in this thread, it is a brainstorming invitation, a throwing together of different ideas, not a competition to win. |
Templar XIII
158
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Posted - 2015.04.25 21:13:00 -
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LUGMOS wrote:I just want the TacSnip to have no initial sway and a reticule for hipfire. Now that you mention it: I have to admit, the lack of hipfire reticule has always been a bit disturbing for me. I all but forgot about this. |
Templar XIII
158
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Posted - 2015.04.25 21:16:00 -
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Joel II X wrote: Why wouldn't a race try to create weaponry suited for every occasion with their own flare and available technology?
Yeah, so true, the Caldari NovaKnifes plus the Minmatar Scout suit bonus are an excellent example for the contradictions one runs into when assuming racial weapon doctrines to be exclusive. |
Templar XIII
158
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Posted - 2015.04.25 22:24:00 -
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MINA Longstrike wrote:Joel II X wrote: Doctrines are just a fairy tale when Caldari are the ones who's made the Nova Knives.
Why wouldn't a race try to create weaponry suited for every occasion with their own flare and available technology?
Well there's two things to that. Nova knives were made because of the martial traditions of the Raata empire (that later became the caldari state) and minmatar use them for a few reasons 1) there's parallels within their own tribal societies. 2) minmatar are outside the box thinkers that will do almost anything if their hand is forced. 3) Minmatar favor reliable, conventionally low-tech solutions to problems. 4) The Ishukone corporation (which are caldari liberals) have an incredibly strong relationship with the minmatar - having previously given extremely large quantities of insorum for free to the minmatar republic, insorum is the cure to the previously thought 'uncurable' vitoc 'poison/mutagen' used by the amarr to control minmatar slaves. Ishukone make nova knives and SMG's for the minmatar at extremely low costs because of that relationship and the forward looking mentality of the liberals. Templar XIII wrote:Please elaborate: how do you think does the sniper rifle not fit every racial doctrine? After all it is a tactical, waylay ['snipe'] long range weapon, which makes it a good complement to scout suits, which do fit - I want to believe - every racial doctrine. Caldari racial doctrine is 'siege warfare' this is what their gang links and command ships get bonuses to in eve. This is represented in dust best by nanohives, injectors and incredibly long range weaponry - the caldari take a position, fortify it and bombard you with long range weapons until you submit, when they advance someone covers them. Snipers fit this as it's a very patient and stationary playstyle that fits the caldari methodology. Hell in space caldari fleets tend to drop out of warp at 200km, the admiral lights his cigar and then missiles and rails start firing at everything - if something gets close the caldari either warp off & back in or activate micro jump drives and move 100km away. Gallente racial doctrine is 'information warfare' this is what their gang links and command ships get bonuses to in eve. This is represented relatively well in dust by their scanners and scouts - they see you, you don't see them. They then use this information to pick off high value targets and move in with their preferred short range blasters to brawl at short range. Snipers tentatively fit information warfare in theory, but with the gallente's heavy preference for short range engagements of high armor / mobility superiority it's unfeasible. Amarr racial doctrine is 'armored warfare' this is what their gang links and command ships get bonuses to in eve. It's hard to say this is particularly well represented in dust simply due to lack of amarr content, but in general amarr engage at medium to long range with suits that just don't ****ing die. They're not afraid of getting up close and should any individual actually drop they can immediately come back due to the short reinforcement lines provided by drop uplinks. Furthermore war to the Amarr is incredibly psychological, they have a high preference for visibility and visibly breaking their opponents will either through the belief of 'IT WILL NOT DIE" presented in their sentinels or weapons that you go "Oh god, that thing just killed four people with one sweep of his laser". In fact the laser rifle is incredibly psychological everyone knows what pre-heated lasers do to any suit and they'll frantically scramble to find cover if a laser is trained on them. The Amarr want you to know what killed you and where it was. Minmatar racial doctrine is 'skirmish warfare' this is what their gang links and command ships get bonuses to in eve. Plain and simple, Minmatar are a blitzkrieg on legs. They come in lightning fast with explosions, walls of bullets, loud noises and before you know it it's all over everyone is dead from knives, bullets, grenades or other explosions. They're relatively versatile and pragmatic in their loadouts, but the patience and immobility a sniper requires in no way fits the minmatar doctrine as they operate entirely on shock and awe. In short the sniper rifle is a specialty weapon that only really fits the long range & patient style of the caldari, other races would have entirely unique 'long range' specialist weapons. Variant weapons are created largely to go 'This is what this weapon would be if x race designed it' which is why I'd be okay with renaming a few sniper rifles but not okay with just doing an oprah "EVERYONE GETS A SNIPER/SHOTGUN/KNIFE!".
This, my friend, was a wonderful piece of read, but how do scouts fit in? They all get bonuses to Caldari tech cloaking devices, where the Amarr variant better be off if played w/o it altogether if we wanted to stick with doctrines - visibility. The other bonus: scan precision is not one that seems to correlate well with this doctrine either, it rather suits the Gallente. So how, if scouts as a general, and cloaks as a general do fit every doctrine, does a sniper rifle not? Am I to assume, the scout is to be regarded as a breach of doctrine, at least concerning the Amarr? But what would be a good alternative take then? |
Templar XIII
158
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Posted - 2015.04.25 23:14:00 -
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Cypher Nil wrote:Lets add racial unique tech to the races that don't create that tech. effectivly removing the diffrences between each of the races. emm NO, leave the caldari tech to the caldari where it belongs What do you mean by 'races that don't create that tech'? Handing the charge sniper rifle to the Amarr would very much fit the other Amarr weapon tech we have here in DUST: charge weaponry. So how would this remove the differences? It rather complements each race's unique approach to weapon building, in this case sniper rifle building. Having charge weapon, tactical weapon variation, AND standard sniper rifle in Caldari hands alone on the other hand seems odd to me. I already stated, that Caldari should not be taken away sniper rifles in general, I merely made an attempt at diversifying this weapon as an own class/set according to each race's preference. |
Templar XIII
158
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Posted - 2015.04.26 19:14:00 -
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How does the Rhoden sniper rifle fit in? And wasn't there a minmatar variant already in the making, but never published? |
Templar XIII
161
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Posted - 2015.04.27 16:17:00 -
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Squagga wrote:Always trying to keep the Caldari man down This is delicious... |
Templar XIII
162
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Posted - 2015.04.27 17:31:00 -
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Scheneighnay McBob wrote:LUGMOS wrote:I just want the TacSnip to have no initial sway and a reticule for hipfire. that is idiotic. This is trolly and not constructive at all. If you have any objections, please enrich them with good argument and utter it with reason. Else no good discussion will come from it. |
Templar XIII
162
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Posted - 2015.04.27 18:18:00 -
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Vesta Opalus wrote:Adding parity by re-purposing existing weapons doesnt appeal to me very much. Also the Cal Commando is already useless at anything besides redline sniping, so Im not sure why you would want to take away the only thing that makes them worth it. Its easily the worst suit in the game, it doesnt need to get screwed out of yet another role it can do, I mean they already got screwed out of the swarm launcher, which is a caldari weapon, and they are screwed out of any kind of fighting that doesnt involve being behind cover 70-80 meters away from the enemy because their regen, health, slot layout, stamina, and speed, which are all crap, combined with the rail rifle nerf which disproportionately ****** over the Cal Commando's short range capabilities. I guess what Im saying is: buff cal commando (and all commandos, but cal commando is particularly bad)
Me personally, I do not have enough experience with the Caldari Commando to really qualify as judge, but the suit looks kinda gimped to me even on quick-look. Might as well be wrong, as some people posted already they knew how to make it work and viable. Please don't ask me how...
Templar XIII wrote: ... What's your opinion on this? In case you have completely new takes on sniper rifles for other races, please feel free to post away, Iam very eager to read those... |
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Templar XIII
163
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Posted - 2015.04.27 20:44:00 -
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Vesta Opalus wrote: And the swarm launcher thing isnt a huge deal, mostly because the biggest bonus commandos get to it is the reload speed, not the 10% damage bonus.
You mean: Commandos in general? Since Swarm Launchers deal explosive damage, doesn't the Minmatar commando benefit from it? I never read the Minmatar Commando to be crappy. The other ones: ok, we can discuss this, but the Minmatar with bonus to MassDriver, CombatRifle& SwarmLauncher damage PLUS its native suit speed? This is difficult for me to believe. |
Templar XIII
163
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Posted - 2015.04.27 21:06:00 -
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Vesta Opalus wrote:Templar XIII wrote:Vesta Opalus wrote: And the swarm launcher thing isnt a huge deal, mostly because the biggest bonus commandos get to it is the reload speed, not the 10% damage bonus.
You mean: Commandos in general? Since Swarm Launchers deal explosive damage, doesn't the Minmatar commando benefit from it? I never read the Minmatar Commando to be crappy. The other ones: ok, we can discuss this, but the Minmatar with bonus to MassDriver, CombatRifle& SwarmLauncher damage PLUS its native suit speed? This is difficult for me to believe. Yes the Min commando gets a 10% bonus from the swarm launcher, I was posting from the Cal Commando perspective (though I have both of them anyway). From the cal's perspective, the 10% damage loss on the swarm launcher isnt a super big deal, thats the point. Min Comm (probably the best commando) is alot less crappy than the Cal Comm, but still I think its not nearly as good as assault/scout/heavy/logi. I dont have direct experience with the gal comm/amarr comm, but I think, compared to Cal Comm, are much more competitive in close quarters (but its worth noting the Amarr Comm's damage bonus is completely 100% outclassed by the Amar Assault's bonus, Amarr Assault bonus provides more dps increase due to the heat mechanics affect on dps).
Ah, ok, CalComm perspective, makes sense this way. Concerning Ammandos: some people like True Ada are of the opinion it is viable as a suppressor role, but: I never had this experience with it myself. My AmSent and Am Assault perform way better for me, but maybe Iam just noob. Most Ammandos I see nowadays seem to run AR, TacAR or AssRR paired with MassDriver: strange, strange indeed. |
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